Do YOU recognize this scene or the video game it represents? Yes, Zelda of course!

Do YOU recognize this scene or the video game it represents? Yes, Zelda of course!

Here is what I am reading today:

“Cognitive improvements in the intervention group were made on all measures surveyed, including memory, planning abilities, and speed of mental processing.  Miia Kivipelto, the lead investigator, and a prominent expert on lifestyle factors related to dementia, said at a press briefing: “It’s a proof of concept study giving the first evidence from a large, long-term, multi-domain randomized controlled trial really showing that we can reduce the risk of cognitive impairment in an older at-risk individual.”  A seven-year followup study is slated to begin next year.”

“”This paper represents an important next step beyond previous studies that have broadly outlined strategies for sustainably feeding people,” said lead author Paul West, co-director of the Institute on the Environment’s Global Landscapes Initiative. “By pointing out specifically what we can do and where, it gives funders and policy makers the information they need to target their activities for the greatest good.””

“”Although little is currently known about the science of love at first sight or how people fall in love, these patterns of response provide the first clues regarding how automatic attentional processes, such as eye gaze, may differentiate feelings of love from feelings of desire toward strangers,” noted lead author Stephanie Cacioppo, director of the UChicago High-Performance Electrical NeuroImaging Laboratory. Cacioppo co-authored the report, now published online in the journal Psychological Science, with colleagues from UChicago’s Departments of Psychiatry and Psychology, and the University of Geneva.”

“The “Walk to Victory over Paralysis” is a treadmill walkathon, which will benefit the Christopher & Dana Reeve Foundation NeuroRecovery Network® (NRN). – See more at: http://www.christopherreeve.org/faf/home/default.asp?ievent=1106366#sthash.a2c0JYaG.dpuf”

The results, published in the journal PLOS ONE, demonstrate that mobile games can be used to reliably conduct research in psychology and neuroscience, reproducing well-known findings from laboratory studies. The small size of standard laboratory studies means they can be limited in their ability to investigate variability in the population at large. With data sent in from many thousands of participants, the scientists at UCL can now investigate how factors such as age and education affect cognitive functions. This new way of doing science enables questions to be addressed which would not previously have been practical.

Writing in the journal PLOS ONE, the researchers explained: “Smartphone users represent a participant pool far larger and more diverse than could ever be studied in the laboratory. By 2015, there will be an estimated two billion smartphone users worldwide. In time, data from simple apps could be combined with medical, genetic or lifestyle information to provide a novel tool for risk prediction and health monitoring.””

“The research team, led by Professor Daniel Freeman, found that worrying, low self-esteem, anxiety and experiencing a range of unsettling changes in perceptions most likely led to the feelings of paranoia.”

“”Controlling glucose is a dominant problem in our society,” says Ronald M. Evans, director of Salk’s Gene Expression Laboratory and corresponding author of the paper. “And FGF1 offers a new method to control glucose in a powerful and unexpected way.””

“We now know that this is both wildly wrong and wildly dangerous. A sliced mushroom may look like an ear, but that doesn’t mean you should eat it to cure your earache (choose the wrong mushroom and you can add 24 hours of talking to furniture to your troubles). But as we shall see, the doctrine of signatures, when properly applied, has in fact been for some cultures an indispensable tool in medicine.”